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JU JATZY

Rulebook

The rules

Basics

Setup

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Basics

Your turn

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Basics

Scoring

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Technique

Double or Nothing

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Technique

Swap

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Technique

Middle Straight

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Technique

Off-Beat Five

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Basics

End of the game

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Reference

Quick reference

MoveWhenRequirementWinLose
Double or NothingOnce per gameRow already scored above 0 (pair, two pairs, 3/4 of a kind, full house)Row = old + new rollRow drops to 0
SwapOnce per gameYour row empty, opponent's row scoredYou take theirs, they get your rollYou score 0
Middle StraightAny turnBoth straights still open; five different dice, not a run17.5 pointsBoth straights crossed out
Off-Beat FiveSheet full, others still playingFive of a kind+50, no limitNo change