Rulebook
The rules
Setup
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Your turn
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Scoring
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Double or Nothing
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Swap
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Middle Straight
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Off-Beat Five
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End of the game
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Quick reference
| Move | When | Requirement | Win | Lose |
|---|---|---|---|---|
| Double or Nothing | Once per game | Row already scored above 0 (pair, two pairs, 3/4 of a kind, full house) | Row = old + new roll | Row drops to 0 |
| Swap | Once per game | Your row empty, opponent's row scored | You take theirs, they get your roll | You score 0 |
| Middle Straight | Any turn | Both straights still open; five different dice, not a run | 17.5 points | Both straights crossed out |
| Off-Beat Five | Sheet full, others still playing | Five of a kind | +50, no limit | No change |